Virtual, Augmented & Mixed Reality

Immersive experiences to learn, explore, explain, sell and connect in ways a traditional screen can't.

What we do

We design and build immersive experiences with a clear purpose.

We combine experience design, content and technology to create virtual, augmented or mixed environments that are useful, understandable and memorable.

Capabilities

  1. 01

    Experience concept and design

    We define the goal, audience, narrative, activities and journey before choosing the technology.

  2. 02

    3D content

    We design spaces, objects, characters and animations, or adapt existing materials to the immersive environment.

  3. 03

    Interaction development

    We build journeys, instructions, challenges and simulations that turn the experience into participation.

  4. 04

    Platform integration

    We connect the experience with learning systems, CRMs, registrations and the client's tools when the project requires it.

  5. 05

    Experience measurement

    We record participation, activities, times and results to understand how it is experienced and what can be improved.

  6. 06

    Testing and implementation

    We validate on the intended devices and spaces and support the launch.

When can we help?

  1. 01/06

    Education and universities

    To visualize concepts, practice and explore environments that are hard to reproduce.

    Examples

    • Virtual labs to practice work sequences.
    • Exploration of 3D models of equipment, structures or systems.
    • Immersive tours of university facilities.
    • Augmented content for exhibitions, libraries and learning materials.
    • Activities with instructions, challenges and assessment of results.

    The goal is to make concepts easier to understand and offer practice opportunities aligned with academic content and criteria.

  2. 02/06

    Industrial and operational training

    To train procedures and risk situations in controlled environments.

    Examples

    • Virtual onboarding to a plant or workplace.
    • Hazard identification in simulated scenarios.
    • Practice of operating procedures and safety sequences.
    • Exploration of machinery components and how they work.
    • Visual instructions linked to equipment or workstations.

    These solutions enable repeatable practice and record performance within the experience. Content must be validated with the client's technical and safety leads.

  3. 03/06

    Product presentation and sales support

    To show configurations, spaces or products that are hard to transport.

    Examples

    • Augmented catalogs with 3D products.
    • Visualizing equipment inside the client's space.
    • Exploring internal components and operating animations.
    • Comparing configurations, finishes or versions.
    • Immersive demos for trade shows, sales meetings and showrooms.

    The goal is to help clients understand the solution and evaluate its features before moving toward a purchase decision.

  4. 04/06

    Marketing and brand activations

    To create participatory experiences that connect people with a brand.

    Examples

    • Games and challenges tied to a campaign.
    • Augmented experiences triggered from packaging, print or signage.
    • Virtual worlds that let people explore a brand's universe.
    • Interaction with digital characters and products.
    • Tours with activities and voluntary participant registration.

    The experience can be integrated with communication goals, lead generation and participation tracking, depending on the campaign design.

  5. 05/06

    Entertainment, attractions and seasonal experiences

    To create experiences that extend the physical space and offer new ways to explore, play and interact.

    Examples

    • Hunts for virtual characters or objects in Christmas villages.
    • Interactive tours with challenges at different stations.
    • Virtual reality scenes, such as a sleigh ride.
    • Augmented characters and animations around the venue.
    • Activities linked to the visitor's ticket or ID.

    These experiences can connect to ticketing and tracking tools to measure participation in the registered activities.

  6. 06/06

    Exhibitions, culture and outreach spaces

    To enrich exhibitions and cultural spaces with content that lets people discover, understand and interact with information in new ways.

    Examples

    • Virtual reconstructions of historic sites.
    • Additional content about pieces or elements of an exhibition.
    • Educational tours with narration and activities.
    • Visualization of phenomena and processes that are hard to observe directly.

Integration with data and business tools

Experiences that generate evidence

When the project requires it, we define from the start which interactions we need to know about and why. This lets us measure participation, progress or results and connect that information with other platforms.

That way, the experience doesn't just create interaction: it also produces evidence to understand what works, identify opportunities and make better decisions.

Let's design yourimmersiveexperience

Tell us what you want to achieve and we'll recommend the right technology.

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